Ghost Classifications

 

GENERAL GHOST TYPES

Trapped In Time

A 'ghost' that seems to be simply repeating a task or event the person the

'ghost' represents would have or did do.

Intelligent Spirit

A 'ghost' that seems to be aware of it's current surroundings and the changes

that have occurred since the passing of the person the 'ghost' represents.

Goal Oriented Spirit

A 'ghost' that seems to be trying to complete a goal after the person who the

'ghost' represents has passed such as guarding something or 'seeking' some

sort of closure to a situation.

 

NUMBER OF SUSPECTED 'ENTITIES'

Using witness testimony, how many 'ghosts' might be at this site?

Single 'Ghost'

One 'person' or entity is suspected of being responsible for the reports of ghostly

phenomena.

Some 'Ghosts'

A few 'people' or entities are suspected of being responsible for the reports of

ghostly phenomena.

Multiple 'Ghosts'

Many 'people' or entities are suspected of being responsible for the reports of

ghostly phenomena.

 

REASONS FOR HAUNTING

Uncertain the nature of the activity

Single entity

One person seems to be the cause for the 'ghost' or haunting.

Multiple entities

Persons (or people) need to do something or be somewhere to cause

the ghostly phenomena.

Anniversary or Time Related

The phenomena seems to be tied to a time or date of some significance.

Spirit Board or Séance involved in haunting/activity

 

POLTERGEIST

Noises or movement attributed to 'ghostly' phenomena as opposed to anything else.

Levels of Poltergeist Activity

Level 1

Light footsteps, quiet knocks, quiet breathing

Level 2

Heavy footsteps, moderate movement detected (door swinging open lightly, curtains

moving without a breeze, etc.), quiet voice(s), repetitive knocking, small items 'vanish' to

re-appear later in odd places

Level 3

Heavy repetitive footsteps, obvious movement detected (doors or windows opening an

closing fully), discernable voice(s), loud and repetitive knockings, electrical

equipment/appliances operating without human intervention, small items being shifted in

view of witnesses without a human agent

Level 4

Very heavy footsteps, obvious movement in front of witnesses multiple times, loud voices

or loud 'human' vocal noises, small items being thrown or moved with force

Level 5

Very loud repeated footsteps, large and small items being moved or thrown with extreme

force without human agent, extremely loud voices or 'human' vocal noises, extremely loud

banging or noises attributed to the 'ghost', shaking or violent motion of the area of the

'haunting' like a seismic event (without an actual seismic event recorded by authorities and

tests for vibrations from other sources proven negative).

 

APPARITIONS

A 'seen' entity. Visual phenomena attributed to a 'ghost'.

Full Body

A full 'human' (or animal) image. Seen as a full person or body.

Partial Body

Part of a body. The same as seeing a leg or an arm only or the traditional "headless"

ghost.

 

TEMPERATURE/WEATHER/HUMIDITY/WATER

If the ghostly phenomena has an effect listed below, please use the below codes...

Water Phenomena - Light

Moisture, 'wet spots', water marks appear without apparent rational explanation.

Water Phenomena - Heavy

Heavy wet spots, puddles appear without apparent rational explanation.

Liquid Phenomena

Non-water liquid phenomena. Used in conjunction with the above.

Temperature Changes - Hot

"Hot Spots" or places where the temperature has risen for no apparent rational reason.

Temperature Changes - Cold

"Cold Spots" or places where the temperature has dropped for no apparent rational reason.

Air Pressure Change

Sudden noticeable air pressure changes without apparent rational explanation.

Add a (H) to the code for an increase in pressure or an (L) for a lowered air pressure.

Apparent Physical Static

Discharge

Almost like lightning or at least a LARGE amount of physical static discharging (causing shock

or even sparks) with no apparent rational explanation.

 

PHYSICAL EXPERIENCES

If the 'ghost' has touched someone and the levels thereof...

"Brush Past" or Breeze

If the 'ghost' has caused breezes or has been said to 'brush past' the person.

Touch, Gentle

The person has felt a gentle touch or gentle brushing. This would also include

'pressures' applied to beds or furniture the witness is on.

Touch, Firm

The witness has experienced a 'shove' or a 'thump' with some force near them.

Touch, Hard

The witness has been hit, punched, pinched or pushed by the entity. May leave

bruising or 'physical' trauma.

Touch, Violent

The witness has been assaulted by the entity. Punched very hard or sexually

assaulted. Will leave bruising or 'physical' trauma.